We looked at the core features, and the controllers. In this post, I want to tackle some of the smaller, more miscellaneous features of the Switch.
Touchscreen
What I thought then - Cool, there’s a touchscreen!
What I think now - Now it works, now it doesn’t - what the heck?
Sometimes the touchscreen works. Sometimes it does not. The only way to tell is to open a piece of software and see what happens.
Generally speaking, I dislike the idea of forcing software to make use of hardware-based features, especially considering that hardware manufacturers are liable to stuff their devices full of gimmicks.
But touchscreens are not gimmicks. Ten-plus years of smartphones and Nintendo DS hardware is proof of that. And yet support for the feature is spotty. At the very least you would think most games would support touchscreen input on their menus. Imagine managing your Spirits in Smash Ultimate using your fingers to quickly sort or mass delete.
I almost wonder if it is in there by accident, as if Nintendo was so used to making touchscreen devices that it just kind of slipped into the schematics without anyone realizing it. Or maybe it was just cheaper to get touchscreens, even if they had no major plans for them.