This post is part of a series of deep dives into Mega Man X 3. In this piece, we analyze the game’s various weapons.
Here are the links to the rest of the deep dives:
Spoiler Preface!!!
This post contains content that some may deem as spoilers. You have been warned
Sometimes, you can tell if a Mega Man weapon is going to be good simply by looking at it. You don’t even have to hit something; if the weapon fires big projectiles, if it covers a wide area of the screen, or it involves some sort of explosion, chances are good that it is going to be useful.
The inverse is also true. If a weapon fires measly looking projectiles, if it slow or it has poor range, it is often not very useful.
These rules do not apply in Mega Man X3. A lot of the weapons look terrible, but are in fact quite handy once you fully know how and when to use them. As with much of this game’s design, you are really encouraged to play around and experiment with these weapons. A lot of their utility only shines through if you really pay attention to their behavior.