Time to start a kit that I’m not particularly proud of buying - the High Grade GM Command, from the 1989 OVA 0080: War in the Pocket:
About the GM Command
As luck would have it, I just wrote a whole post about the GMs featured in War in the Pocket. For those who want the short explanation, the GM Command is a sort of evolutionary half-step between the GM Cold Districts Type, and the GM Sniper II. They were mainly stationed in space colonies, which meant they had limiters installed to prevent them from causing too much collateral damage (similarly, they were given weapons and gear that were unlikely to blow holes in the colony walls). As a result, while the GM Command was technically more capable than a Cold Districts, it rarely got the chance to prove it.
About the Visual Design
The GM Command hovers somewhere in between “a cross between the GM Cold Districts Type and the GM Sniper II”, and “a rough precursor to the GM Sniper II”.
You might think that that’s a good thing. After all, those other two GM’s are excellent designs. But the truth is the GM Command looks far worse than the other two.
I’ll elaborate on this more as we go along, but suffice to say that the other two GM’s have better weapons, better color schemes, and their small scale details are more interesting.
The GM Command is perfectly fine for anyone trying to collect a full set of War in the Pocket mobile suits, but compared to everything else out there, including other GM designs, it may be one of the least interesting and least essential model kits I’ve ever come across.
And yet I have it.
I blame it on a confluence of factors. My minor sense of completionism convinced me that maybe I do, in fact, want to collect all the WiTP kits, while my current fear of model kits going out stock convinced me that if I didn’t get it now, I may not find it later. Ten bucks later, my fate was sealed.
Oh well. Might as well make the most of it and knock this build out.